QimmiQ Logo



Challenge: Develop a VR experience that uses the positional tracking capabilities of the Oculus Rift DK2, capturing the beautiful and harsh wilderness of the Arctic.


#PositionalTracking #UX #GameDesign #3D #Animation #UE4

QimmiQ is a dogsledding adventure game for the Oculus Rift.

The game places you on the Arctic plains together with your pack of huskies and your wooden sleigh. Use a gamepad or motion controller to spur the dogs and pick up speed, going fast enough to be able to cross cracks in the ice.



Interaction Sketches

Positional tracking

The Oculus Rift DK2 comes with a tracking camera, that allows the user to move around and be tracked in 3D space.

QimmiQ Process Sketch 1 UX interaction design mockup for VR


Riding and controlling a dog sled is about stability while riding the uneven snow and ice. The positional tracking of the Oculus Rift allows you to lean left and right, make sure you don’t tip over!

QimmiQ Process Sketch UX and interaction design mockup for VR


QimmiQ was developed in collaboration with Bastian Strube (husky model, whip animation), Andreas Frostholm Røeboe (Sound) and Karin Bruér (Logo).

Concept art

When night falls you use the controller to scare off hungry wolves, waving around your burning torch. If things get too tense, you can use your controller to control a spear to fence off your attackers. Can you make it to camp?
QimmiQ concept art holding the torch


QimmiQ Screenshot 3

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